Warspear Online Forum
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Thanks guys for your thought about mobile mmorpg. As Ponico say that Nokia N90 can actually compete with a PSP. I can confirm that new Nokia S60 phones are very good. And from year to year smartphones become more powerful and better and also their cost drop down. Why I need to have PSP or NDS if my new phone can get great multimedia and net connection? Only the question about game library for smartphones. But as smartphones units sells rise more than 200% from year to year and in next two years we will have more than 100 millions units shipments in year sure that's will be very interested for game developers and publishers.I'm working in game company that develop first mmorpg for smartphones.
And this game have very many futures and great graphics. I can say more than it's very closely to UO and looks very promising.
Currently I see that about 46% interested on this forum to try mobile mmorpg and it's very good vision. Originally posted by AnofalyeInstead of making a full MMO for mobile, maybe it would be better to make a regular MMO and allows some areas of this MMO to be worked on a mobile?Example: Adventuring is done normally, zones, cute graphics and all. Tradeskills are done in town, and it can be done from a mobile.Anyway, just an idea.
But I think Mobile quality is not enought to motivate peoples to play a lot of time on them, while if it was an aspect of the MMO that can be worked, I think it would interest a lot of players.I would love to exagerate on this post because, well, I have thought a lot about this particular scenario. Here's an example to get at where I am going before I start going there.People that play L2, or other similar Unreal Engine MMOs know there they have very simple. And when I say simple I mean EASILY ported to a 7-11 pick-up and go phone, simple Bot Programs. Ex: L2 Walker, For Lineage 2.So what I was thinking and apparently so was Anofalye, was.
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You take a great game (or make) made to play on the PC (ports for PS3, Xbox360, Wii,) whatever. You port that game to a Mobile Phone. Only when you port it to another system you just make a different play structure. Look at Square-Enix, they have done this with FFXII flawlessly. You got a PS2 port, PC version and now even and Xbox360 version (was there a regular Xbox version?).
All play a little diffently becuase the system you play on. But no matter what you play it on you are on the same servers as EVERYONE else.So take this technology (portability and simplicity) and make yourself a mobile game. Take a great PC game and make a simple program that runs it from the said Mobile Phone. The only thing I suggest doing is making Data Transfer Costs nil or very super cheap or just don't make you MMO P2P and a complete Korean grindfest. Then that will counter need to play the game for long periods of time.
And if you happen go over your minutes on your phone, you can play the same great game on a Hardcore Gaming Rig (PC) with super fabulous graphics. Everyone like super fabulous graphics, I know I do. Mobile or pocket versions of MMORPGs are indeed a cool idea, mostly useful when you cannot stand in front of a PC who has installed the game client and with a cable internet connection. It doesn't need to be a full version of the client. For example, a simple interface that enables chat, inspection of shops/auction house or reading ingame mail would be nice to begin with. I'm sure that other more concrete capabilities can be added depending on the game.Heh, EVE gamers have been asking for years for something as simple as an HTML interface to switch skill training.
The devs keep promising a pocket client, but cannot even deliver this, bleh. I just can't see mobile MMOs having much of an audience. In addition to the concerns already listed, I wonder who would have large blocks of time (not at home) to spend playing an MMO on a mobile device? Most MMOs require lots of time put into them.
You don't just sit down and play an MMO for 10 minutes here or there, you play for 2+ hours at a time.If you're at home, you would not play a mobile MMO because you would have your computer available. So you would really only be interested in mobile MMOs when traveling.
And most people who travel for extensive periods of time (usually job related) have laptops. And many hotels and coffe shops now offer wireless.
I can't but mention the magical slippers, for instance. You should help the young girl deal with these chores and learn even more facts about life on the farm. As soon as you get them, your life is never the same and you fly around your farm as fast as the lightning! New challenges are waiting for you every next level - luckily, the game is stuffed with numerous helpful bonuses and upgrades. Farm for your life wiki game.
Even if wireless is not available, many DSL ISPs provide a free dial-up number for traveling.I just don't know where a mobile MMO would get its playerbase. Not only are they going to face the same problems that normal MMOs face in gaining subscribers, but they also have a much smaller group of people to choose from in the first place, because let's face it, most of us don't have the money to spend on a Nokia N93.Personally I would not be interested in a mobile MMO for many reasons. First, I wouldn't have much opportunity to play one when a normal MMO wasn't also available to me. And second, I don't think there'd be much of a community, when people would probably be playing for very short periods of time compared to normal MMOs.
Community is one of the biggest factors in retaining players, IMO.

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