Azure Dreams Monsters

Azure Dreams Monsters Rating: 4,8/5 7031 votes

In essence Azure Dream is a monster-raising game, made addictive by hunting for the eggs of these monsters in a huge tower and building them up as your familiars (pets) until they're awesome. As your pets grow stronger you can advance further into the tower, obtain morepowerful items and possibly find rarer eggs to take home and hatch. This place is just for fun. You get to play a weird variation of bowling for free. There's no prize but it is the only place in Azure Dreams where you will see the Mushrom monster (no. 32 in Weedy's picture book). Casino: 100,000g: After you've built the Bowling Alley, the wise man will suggest you build a Casino for the community.

Azure Dreams
Developer(s)Konami
Publisher(s)Konami
Composer(s)Hiroshi Tamawari
Platform(s)PlayStation, Game Boy Color
ReleasePlayStation
  • JP: November 13, 1997
  • NA: June 30, 1998
  • EU: December 1998
Game Boy Color
Genre(s)Roguelike, role-playing video game
Mode(s)Single-player

Azure Dreams, released in Japan as Other Life: Azure Dreams (アザーライフ アザードリームス, Azā Raifu Azā Dorīmusu), is a PlayStationvideo game developed by Konami and was originally released in Japan on November 13, 1997. A stripped-down version was later released on the Game Boy Color. A semi-sequel, Tao's Adventure: Curse of the Demon Seal, was released on the Nintendo DS in 2005.

Story[edit]

Azure Dreams is set in the desert town of Monsbaiya. The town prospers because of a Monster Tower located over it. A skilled monster tamer named Guy disappears in the tower and is never seen again. His son, Koh, enters the tower when he turns 15 and meets a familiar named Kewne - a monster that can speak to humans. Kewne and Koh embark on a quest to reach the top of the Monster Tower and find the truth about Guy's fate.

Gameplay[edit]

The game offers a lot of choice in respect to how individual players wish to play. The main focus of the game is entering the tower and destroying its denizens, collecting treasure and monster eggs to hatch into familiars. Freespace 2 download free. Each monster has hidden spells, unique traits, and abilities. But an interesting side mission is the improvement of the town of Monsbaiya. With his acquired riches, Koh can finance the building of a theatre, hospital, racing track, casino, bowling alley, and gym. Some buildings allow the appearance of specific love interests (such as the Hospital making way for Cherrl to appear and the library making Mia available), while others offer minigames and the ability to acquire currency at a faster rate. Koh can also improve the furnishings and decorate his home.

The player is also given the option of pursuing romantic ambitions in Koh's life. There are seven characters that he may develop a relationship with, from tomboy Nico to stuck-up, selfish Selfi. There are a few differences that exist between the Japanese and American versions of the game, in the Japanese version it had voiced dialogue for every character, the title screen was dramatically changed, the intro movie was narrated and the angel/cherub was more animated, larger and looked much different. The monster book graphics were also redone. The Japanese version has a seahorse like selector with more colorful elemental bars, for example the water one has vines growing on it. The layout of the picture and text was different also with the Japanese version having the monster text off to the right and the stats under the picture. The buttons were also completely changed from the Japanese version, and not just an O, X swap. This relationship-building aspect of the game is absent from the Game Boy Color version.

Every time Koh enters the Tower, he returns to level one; however, any familiars hatched outside the Tower retain their current level. As such, progression through the higher levels of the Tower relies on strengthening the familiars or equipment. Strengthening weapons and shields can be an uphill battle, because the items that add a +1 to their attack or defense are often far outnumbered by Rust Traps, one of the many varieties of randomly generated traps that only become visible once activated. One remedy to this is to use types of equipment that do not rust. Furthermore, once in the Tower, there are only three ways of exiting it: If Koh 'dies' within the Tower, he returns to town but loses all equipment he carried; a familiar can be sacrificed using a specific item found within the Tower, called an Oleem, allowing Koh to escape and keep all of his other equipment; and a Wind Crystal can be found in the Tower that allows escape at any time.

Another unique point of Azure Dreams is the random map generator: every time Koh enters the Monster Tower, the levels are randomly generated so as to make every monster-hunting experience different.

In many ways, Azure Dreams is a graphical roguelike. Activity within the main dungeon is turn-based, with one move or attack corresponding to a turn (e.g. when the player takes a step, so do opposing monsters). Randomly generated dungeons and treasures are also features shared with the genre.

Soundtrack[edit]

The game's soundtrack was composed by Hiroshi Tamawari.

Reception[edit]

Reception
Review scores
PublicationScore
GBCPS
AllGameN/A[1]
EGMN/A7.75/10[2]
Game InformerN/A8/10[3]
GameProN/A[4]
GameSpotN/A7.3/10[5]
IGN6/10[6]7/10[7]
Next GenerationN/A[8]
OPM (US)N/A[9]
Aggregate score
GameRankings70%[10]72%[11]

Next Generation reviewed the PlayStation version of the game, rating it two stars out of five, and stated that 'A randomly generated dungeon map might conceivably add to the replay value, but as it is, Azure Dreams will not exactly have many gamers coming back for long.'[8]

The game received 'average' reviews on both platforms according to the review aggregation website GameRankings.[11][10]

References[edit]

  1. ^House, Michael L. 'Azure Dreams (PS) - Review'. AllGame. Archived from the original on November 14, 2014. Retrieved June 13, 2016.
  2. ^'Azure Dreams (PS)'. Electronic Gaming Monthly. 1998.
  3. ^'Azure Dreams - PlayStation'. Game Informer (63). July 1998. Archived from the original on September 21, 1999. Retrieved June 13, 2016.
  4. ^Air Hendrix (1998). 'Azure Dreams for PlayStation on GamePro.com'. GamePro. Archived from the original on February 7, 2005. Retrieved June 13, 2016.
  5. ^Mielke, James (July 22, 1998). 'Azure Dreams Review (PS)'. GameSpot. Retrieved June 13, 2016.
  6. ^Cleveland, Adam (February 24, 2000). 'Azure Dreams (GBC)'. IGN. Retrieved June 13, 2016.
  7. ^Frost, Steven (August 24, 1998). 'Azure Dreams (PS)'. IGN. Retrieved June 13, 2016.
  8. ^ ab'Finals'. Next Generation. No. 44. Imagine Media. August 1998. p. 96.
  9. ^'Azure Dreams'. Official U.S. PlayStation Magazine. 1998.
  10. ^ ab'Azure Dreams for Game Boy Color'. GameRankings. Retrieved June 13, 2016.
  11. ^ ab'Azure Dreams for PlayStation'. GameRankings. Retrieved June 13, 2016.

External links[edit]

  • Azure Dreams at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Azure_Dreams&oldid=915441068'

EnglishFrenchGermanMenus and gameplay are in Multi-3 (English, French & German).Azure Dreams is a PlayStation video game developed by Konami and released on 30 June 1998. The game was ported onto the Game Boy Color as Other Life: Azure Dreams. The semi-sequel, Tao's Adventure: Curse of the Demon Seal, was released in the US on 21 March 2006 on the Nintendo DS.The Demon Tower, which holds priceless monster eggs, had lured treasure hunters to it for years. The hunters longed to capture each and every one of the eggs, for they would bring them wealth, fame, and even power. Each egg holds a different monster.

Once a monster hatches out of its egg, it needs to be trained, raised, eventually sold, or it can be used to fight beside the treasure hunter. These eggs weren't obtainable without a struggle, of course. Hunters had to fight numerous monsters in the Demon Tower, avoid traps and other mystical spells. Guy was the first to fight his way to the top, but he hasn't been seen since. His only son just turned fifteen, and he longs to search for his father and become a highly successful treasure hunter and monster tamer. You are his son.Developed by Konami, Azure Dreams is no ordinary RPG.

You will have to search for the eggs at the Demon Tower. Not only will you be able to sell them, but you'll also be able to raise and train monsters to fight for you.

Azure dreams monsters university

You'll also have to help out the town of Monsbaiya (a town built next to the tower) from time to time by building an additional building or finding new residents to live there. Oh, and you'll never play the same game twice-this game features a random map generator for the Demon Tower.

Operate Rigid Trucks to transport cargo and become a real gigantic truck transporter. Truck simulator 3d. Drive modern cargo trucks to explore the city environment and test you’re driving skills in real traffic conditions.

With a nonlinear storyline and management menus, Azure Dreams is truly a unique gaming experience.STORY:The game involves a boy named Koh from the town of Monsbaiya, which is set at the foot of the gigantic Monster Tower, which houses a plethora of monsters and bizarre creatures. At the age of fifteen, the Koh has come of age and is entitled to enter the tower to slay monsters and live up to his missing father's reputation, his father being the greatest monster hunter who ever lived.GAMEPLAY:The game offers a lot of choice in respect to how individual players wish to play. The main focus of the game is entering the tower and destroying its denizens, collecting treasure and monster eggs to hatch into familiars but an interesting side mission is the improvement of the town of Monsbaiya. With his acquired riches, Koh can finance the building of theatres, hospitals, racing tracks, and more. He can also improve the furnishings and facilities of virtually any building in the town. You are also given the option of pursuing romantic ambitions in his life. There are seven chracters with which you may develope a relation ship, from tomboy Nico, to stuck up selfish Selfi.

In the Japanese version it was also possible to woo the main antagonist, a pathetically weak man by the name of Ghosh.Every time Koh leaves the Tower he loses whatever level he reached, however any familiars hatched outside the Tower retain their current level. Thus progress through the higher levels relies on strengthening the familiars. Furthermore once in the Tower there are only three ways of exiting it.

1) If Koh 'dies' within the Tower he revives outside but loses all equipment he carried. 2) A familiar can be sacrificed using a specific item found within the Tower and Koh escapes retaining all other equipment. 3) Most preferably a Wind Crystal can be found in the Tower that allows escape from the Tower.Another unique point of Azure Dreams is the random map generator - every time Koh enters the Monster Tower, the levels are randomly generated (similar to the 'Ancient Dungeon' in Lufia II, or the dungeons in Diablo, or the dungeons in Chunsoft's Fushigi no Dungeon series), so as to make every monster-hunting experience different. Added to this is the sheer number of levels within the tower to create what can become very long and detailed gaming experiences.In many ways, the main dungeon of Azure Dreams is a graphical Roguelike; the game is turn-based, with one move or one attack corresponding to one turn (e.g.; when the player takes a step, the enemy monsters also take a step).

The randomly generated dungeons and treasures are also a primary feature of Roguelikes. The familiars are not unlike the pets of NetHack, although the familiars of Azure Dreams can be directly controlled through the menu.Manufacturer's description:For years the Demon Tower has beckoned to you and, today, on your fifteenth birthday, you have come of age.