
Super Dungeon Bros Wiki
It’s a shame that the game doesn’t really go beyond these shallow macabre elements, and the whole “Bro” culture exhibited by the main crew of 4 semi-generic characters. Instead, what you get is a game with forced themes, disappointing sound, generic gameplay, and a host of bugs.
Super Dungeon Bros is a game released in November 2016 for PC, PlayStation 4 and Xbox One, most notably in November 2016's lineup of Games with Gold. The game is a co-op dungeon crawler advertised as 'Castle Crashers meets Diablo'.
Much is left to be desired, and the result is certainly not brotacular. Familliar SoundsSuper Dungeon Bros does a good job of identifying itself as a co-op focused game.
Right from the start screen, the generic characters identified by their red, green, blue, and yellow outfits clearly point out that this game is meant to be played with a group of friends. The characters themselves don’t offer any benefits to the gameplay, and it’s the weapons that you choose which make all the difference.Just like how obvious the co-op intentions of the game are, everything about how it functions is predictable. Nothing will strike you as out of place or confusing if you’ve played any kind of co-op dungeon crawler in the past. As soon as you hop online, the game will find players to join your party, then you select one of the four colored bros, chose your weapons, and you’ll be on your way to traversing procedurally generated dungeons in one of three areas.Super Dungeon Bros includes 3 dungeon worlds to explore: a gloomy underground dungeon called Cryptheim; a white, icy brewery called Chillheim; and a poisonous jungle called Bogheim. Each of the three locations is further divided by levels called depths. There are five depths per area, with a miniboss halfway through and a boss at the very end.
Yes, it’s all standard fare.Though the game tries to change things up with procedurally generated dungeons, the assets used for each dungeon don’t do anything especially interesting. For example, in the first world, the depths for each area have a familiar look, with paths travelling in different directions and crossable spike traps randomly laid out, with the occasional target that needs pressing.
The diversity provided by procedural generation isn’t enough to make the locations feels like anything more than open spaces to fight swarms of enemies, and narrow walkways to urge your characters forward. Rock 'n' FlopThe generic feel of the game and its environments wouldn’t be so bad, considering the game is competent when it comes to fun gameplay, if it actually used music in more creative ways. Of course, I don’t expect the game to use licensed music or the like, but clever timing and beat-based gameplay would lend itself well to a game that struggles to remind you of its rock themes. Even if battles with the enemies—bats, skeletons, knights, poisonous frogs and other cavernous critters—didn’t use such rhythm-based sequences, the boss battles could surely benefit from something like the rock levels in Rayman Legends.Even worse is that the background music is rather soft and timid. As a game that I’d expect to have superb sound design, the weapons give off subdued sounds and the tracks that play in the background do little more than provide a little mood setting. All in all, Super Dungeon Bros feels empty without music that offers any kind of edge. Strumming to the BeatsBut you’re probably interested in the mechanics offered by the game—after all, it’s a game that demands fluid gameplay.
I’m happy to report that Super Dungeon Bros is competent when it comes to delivering button-mashing fun. Whether you’re using the base swords or crossbows, or the ones unlocked later in the game, you’ll find mild enjoyment in the thrill of crushing waves of baddies, even if there are few sounds or rumble feedback features to make things satisfying or varied.Attacks range from light, to heavy, to special attacks called Ultimate Attacks. Some special attacks can even be executed using multiple Bros at once, but again, it all feels so very repetitive. The simple systems offered by the game and the weapon classes didn’t urge me to continue playing; I didn’t really care to upgrade the weapons or see what challenges awaited me in the next depth. Sure there is a combo system and threat meters that measure that intensity of the fray, but they do little to lessen the dragging feel of mowing down crowds of generic enemies with a few attacks.As you progress through the depths, you can upgrade your weapons between levels and eventually unlock a total of 16 weapons.
You and your team share lives, and each coin collected adds to a shared stockpile. Coins looted during the game can be spent toward these weapon upgrades, and earned shards are used to unlock more weapons.During my play sessions, I unlocked other weapons, but that didn’t do much in the way of making the game any more appealing. Super Dungeon Bros is a game that is fun for the first little bit, but after a while the mediocrity of the whole experience will undoubtedly push you away.To prolong game time, three Missions are offered while you play through depths, and their details can be brought up on the start screen. Each mission includes objectives like beating areas within a certain time limit, using certain weapons, and slipping past damaging attacks. It’s a decent way to keep you playing, if you actually care.Other challenges include Daily and Weekly Challenges, which are procedurally generated dungeons that are selected for that time period to be conquered by players around the world.What isn’t the most authentic way to increase replay value is the harsh death system adopted by the game. Upon losing all your lives, you get kicked back to the menu screen and will have to replay the entire world over again to work your way back up through the depths. After playing several online games and not getting past the first few depths, it quickly became a frustrating endeavor to unlock the other worlds.And the length of the loading screens along with the severe bugs in the game didn’t do much to ease the pain.
Hitting on all the Wrong NotesThe game, whether playing alone or with a team of bros, is challenging - and not in a good way. Sometimes enormous swarms of enemies would riddle the screen, so much so that the game would slow to a chug. There was one instance I encountered where the entire screen filled with enemies, and upon dying, my character spawned somewhere right on top of all of them, making it needlessly difficult to get out of the dire situation.On other occasions teammates and I would plunge below the map and the game wouldn’t automatically spawn us back on top. Instead we’d get stuck at the bottom until our characters eventually died. Even worse than these pesky bugs is the further punishment delivered by the inability to unlock newer worlds unless you beat all five depths from the previous one.Super Dungeon Bros is clearly built on the idea of replaying levels over and over again to achieve a high score, but its grating to be kicked back to the first depth of a world every single time. To make matters worse, getting into online co-op games is not always straightforward.

The procedural generation prevents players from dropping in and out. There were occasions where a player got disconnected form the lobby, which immediately booted the rest of us back to the main menu. DimuendoTo me Super Dungeon Bros is one of those games that is best played as a game to fiddle with when you are looking to unwind: invite a group of friends online and you’ll have a good time mindlessly plowing through enemies as you get on with a little social hour. But I’d be hard-pressed to believe that the game itself would be the center of the conversation.Don’t expect to play intense hours of Super Dungeon Bros, because there just isn’t that kind of depth offered here. With tempered expectations and a good social group, I can see the game being a decent distraction as you chat with friends, but nothing more. If you want to enjoy the game by yourself, however, it’s near impossible to get anywhere because of the difficulty spike.Through and through Super Dungeon Bros is a mediocre co-op game, and the skill demanded is sometimes unreasonable, especially because of the inconsistencies imposed by bugs.
That and I’m certain you’ll grow too restless to continue playing after the first few batches of enemies anyway.
(cameo) ' Maybe it was too easy.? My name's Brickroad, the dungeon developer. I've devoted my life to making dungeons. Well, by combining my skills and intelligence, I can become 'Dungeon Man,' the first combination of human and dungeon in history. Let's meet again once I have become dungeon man.Would you like to get a good night's rest?'
— Brick RoadBrick Road ( Brickroad) is a character in. He is a self-proclaimed dungeon master. Near, he creates a cave with various signs about the principles of dungeons and asks if liked it, then sets off to find to become 'Dungeon Man', a giant walking behemoth being a dungeon all on its own.Dungeon Man. The party encounters Dungeon Man past the in, and after navigating a more complex dungeon than the one he created as Brick Road in Winters, they learn that Brick Road has fulfilled his dream and become ' The first fusion of Man and Dungeon.' Because the dungeon is now part of his body.Dungeon Man accompanies the party for a while as an ally, and in battle, he delivers extremely powerful physical attacks on the enemy. Formula 1 98 psx ita. He is eventually stuck between two palm trees and unable to continue farther, but the party uses a submarine stored within him to reach the.Trivia.
Echochrome community. Players use the PlayStation Move motion controller and the camera to rotate levels and control light and shadows. Contents.Gameplay The main character is a mannequin made of shadows, which players must lead across a path made of shadows in each level. The PlayStation Move controller functions as a light source in the game, and by pointing the light source at different angles to the objects in each level, players can manipulate the shadows of the objects to give the mannequin a path to the goal.See also.References Notes.
The equivalent of Dungeon Man is. They are both relatively powerful party members, having a very high attack and defense stat, valued by both Ness and 's party. They also have special parts in their corresponding games.
When EVE ends her part as a playable party member, she releases one of the, similar to Dungeon Man giving away the Yellow Submarine after getting stuck by two palm trees. Dungeon Man, along with a number of EarthBound memorabilia, makes a cameo appearance in the in the in. However, he can only be sailed past, not explored.
The Yellow Submarine that the Dungeon Man gives Ness and his friends is most likely a reference to the Beatles’ Yellow Submarine; which is a famous song, album and movie. Dungeon Man is the first that Dr.
Andonuts ever makes, as he is a combination of man and dungeon. His face somewhat ressembles Wispy Woods from the Kirby series. While walking around with Dungeon Man in the player's party, a song plays called 'The Megaton Walk'. This song uses a drumbeat directly sampled from 'Sgt.
Pepper's Lonely Hearts Club Band (Reprise=' by The Beatles. In and, Dungeon Man appears in the stage. In Super Smash Bros. Ultimate, if someone zooms in with the camera and looks inside Dungeon Man, they can see Brick Road's face. In, Dungeon Man is a spirit in the new mode.
He is a support spirit and grants the player 'falling immunity'.