Formula 1 98 Playstation

Formula 1 98 Playstation Rating: 3,9/5 1205 votes

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.: 27 June 1997Mode(s),Formula 1 is a 1996, and the first installment in 's. Unlike later games in the series, this game's cover has no specific driver on it (except for the North American version which features an image of driving for the team during the latter portion of the ).Published by, Formula 1 is based on the. The game was released in, and (for PlayStation only) in 1996. It is distinct from its because it was made at the end of the season, meaning that it features driver substitutes.

The game also allows two players to compete against each other either head-to-head or with other computer cars via the. Both players may then compete over a 17-race Championship season, or in a single race of the player's choice. Contents.Gameplay Formula 1 follows the, with 17 tracks, 13 teams and 35 drivers. If a player is to complete a season after winning every race, and leading the Constructor's Championship, a special hidden circuit is unlocked. The track is a fictional lower-level city circuit called Frameout City, which when viewed at the Race Preview page is in the shape of a Formula One car. The only way to keep the track available is to save just after having completed the season, loading the data at the next turning on of the console.Later tracks have 24 competitors on them instead of 26 because pulled out of the actual championship after the. It is still possible to drive a Simtek on any course after Monaco, creating a field of 25 drivers.

Formula 1 98 psx

For Formula 1 98 on the PlayStation, FAQ by Dai-Hee Ryu. Formula 1 98 is a racing video game and the sequel to the 1997 video game Formula 1 97.The game was first released in Europe on 30 October 1998 for the Sony PlayStation, and was developed by Psygnosis which held the official Formula 1 game licence at the time.

If two players are playing the game via the link cable setup (where players would connect two PlayStation consoles together with two copies of the game), it is possible to play as both Simtek cars, thus creating a field of 26 drivers on any course after Monaco. Every starting grid (in dry races) is the same as the real 1995 Grand Prix, timing included.Development The track models in Formula 1 were modelled from surveyors' track data.

The designers started with of the track data, then exported these from their workstations to a custom track editor. The track editor was used to reformat the tracks so that they could be used in-game, before exporting them back to the SGI workstations where scenery and other details were added in. To create the in-car sound, a was strapped to a driver.Car models were created based on a combination of information provided by and real life photographs of the cars. The result was that all call models were unique rather than just a single model with different coloured 'skins'.Though Psygnosis was the game's publisher, development team opted to create their own 3D engine for the game rather than utilizing the one from the Psygnosis hits. 27 June 1997. Archived from on 18 February 1998.

Retrieved 5 December 2019. ^ 'Formula One'.

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Pp. 254, 256. Gallup UK PlayStation sales chart, December 1996, published in issue 13. Staff (5 August 1997).

Civilization iv: colonization cheats. Archived from on 12 October 1997. Retrieved 19 December 2019. (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. 26 August 1998.

Archived from on 13 July 2000. Retrieved 19 December 2019. (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. Archived from on 10 January 2003. Retrieved 19 December 2019.

^ 'Formula 1'. December 1996. P. 184. F1 review, October 1996, issue 11, page 62. Www.gamerankings.com.External links. at.